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Saturday, August 29, 2009

Stephen Jackson a Cleveland Cavalier



Maybe its just wishful thinking but we are #1 on list as teams that Jackson would like to play for him. Adding him to are team bring another element to us. It would give a very big time threat and solid defender for the cavs. Will have to see as this story develops. Because Jackson could defintely be the final piece that we need.


Check out the story from local newspaper Constra Costa times:


I wasn’t able to get a hold of Stephen Jackson, but I did confirm with a team source (and another NBA player) that Jax wants out of Golden State. He’s even hired an agent to find him a trade.After proclaiming aloud that he didn’t think he’d be with the Warriors next season — before a crowd at a Protege block party in New York, no less — he told Dime Mag that the Warriors know about his desires to bounce.Here are the highlights of his Dime Mag interview.
On when he made the decision“It’s not about a decision I made. It’s just things are in the air right now. I really can’t get too much into it right now, but I’m just looking to go somewhere where I can go and win a championship.”
On where he wants to play“Either Cleveland, anywhere in Texas or out here with Al (Harrington) in New York.”On being in Nellie’s system“I loved it. It gave me a chance to show everything I could do on the court. It was great for me, but at this point, I’m 31 years old. I have four or five years left, I want to be in a situation where I can continually be in the playoffs and get another ring. So that’s where my mind is at now.”

Ryan Sterling



A yo shot to my man fish for letting sample the Ryan Sterling album.

This artist has alot of good production on the album. I especially love the song about music and aslos the song produced by dream. Its really one the those album that is really underground as far as its promotion. Which is kinding suprising considering the fact that this artist is signed to Def Jam. Hopefully people check out this album. He reminds of 2009 verision on Donnell Jones. Look forward to hering more. thats the news and until then stay fresh .....

Thursday, August 13, 2009

LEBRON JAMES 7





Shot to my man Fish for telling about the Lebron James 7. This one my top 5 pick this summer so far as a kick. As equally await the season of the cavaliers. We can look forward to seeing James in a upcoming feature from a new motion picture/documentary. Talks his highschool season. This to be another hoop dreams, throuh the wire basketball movie. But unlike his procedessor Lebron has lived to the expectations. We will have to just see if the movie lived to expectations as well thats the news and until then stay fresh..

and also check out the story below about the shoes it little self:

As a gift, this pair of Nike Air Max LeBron 7 customized by a Chicago artist named Jeff Zimmerman was presented to Lebron James at Nike’s grassroots activities in Chicago. Zimmermann has achieved national and international recognition for his large-scale murals featuring painted images of contemporary pop-culture and sensitively rendered portraits. His pop-culture references range from innocuous consumer products such as beer cans, hard candy rings, and high heeled shoes, to more symbolically-charged images like portraits of political figures. The artist’s background as a graphic designer explains his shrewd use of flashy and graphic forms. Zimmerman was inspired by James’ achievements on and off the court. He wanted the shoes to express LeBron’s positive energy through color and motion. To represent Chicago, Zimmerman wove in the Chicago city flag. For a bit of levity, Zimmerman added “a Chicago-style hot dog symbolizing the fun that amateurs have trying to be a ‘hot dog’ on the court.” He included a worn-in Nike swoosh to represent the idea that “experience, plus practice and hard work, make us who we are.”

Usherto be Michael Jackson tribute album




This a real good look for Usher set to do a tribute for the late great tribute to Michael Jackson.




Hitmaking producer Carlos McKinney, better known as "Los DaMystro," has been fast at work with Usher on a special tribute disc dedicated to Michael Jackson."I’m actually doing the Michael Jackson tribute album," Los DaMystro tells Singersroom.According to DaMystro, who is also working on Jazmine Sullivan's follow up to the five-time Grammy nominated debut "Fearless," the special tribute will feature a sort of post-humous remix with both Usher and Jackson sharing the track."There’s a song I’m doing with Usher; kind of like a remix with Michael and Usher," says DaMystro (see full interview HERE).Usher joins fellow supporting entertainers including Whitney Houston and Wyclef Jean on the forthcoming tribute album.In addition, an all-star remake of Jackson's hit single "Will You Be There" is being put together according to TMZ.Sources say that effort is spearheaded by Shawn King, wife of broadcast icon Larry King.John Mayer, Dionne Warwick, Jermaine Jackson and Lionel Richie are among those who may appear on the song.A release date or time frame for the project has not be confirmed.

Wednesday, August 5, 2009

Luffy vs Popeye


Pirates vs Pirate the boy with special fruit vs the man with the spinach .



Luffy bio:

The captain of the Straw Hat Pirates, Luffy comes from Fuschia Town. He had the highest bounty in East Blue at 30 million Belli after his defeat of Arlong, but the bounty increased to 100 million Belli after he defeated Shichibukai member Sir Crocodile, and again to 300 million Belli (on level with the Shichibukai members) after defeating Rob Lucci of CP9, the destructions of Enies Lobby and declaring war on the World Government.
Luffy is the son of Monkey D. Dragon, brother to Portgas D. Ace, and the grandson of vice-admiral Monkey D. Garp.
Luffy is the captain and strongest member of the Straw Hat Pirates. He currently holds the highest bounty of any pirate from the East Blue. In his present journey, he has defeated extremely powerful foes, such as Sir Crocodile, Enel and Rob Lucci, as noted by his extremely high bounty of 300,000,000 Beli.
Many times he has survived severe injuries and massive blood loss. His skills, developed by the hellish training he was subjected to as a child by his grandfather, are backed up by his unstoppable determination, making him nearly impossible to keep down during a fight. However, it also seems possible that he naturally has superhuman strength since all members of his family are incredibly strong, and Luffy himself is never seen training on the ship like Zoro. Luffy is capable of crushing steel with his bare fingers and breaking through thick bedrock with relative ease. His most astonishing feat of strength by far was causing two huge buildings he was stuck in between to collapse by simply pushing them away with his bare hands.
Though seemingly dimwitted, Luffy is quite ingenious when it comes to combat and has shown great adaptability. For example, he figured out how to counter Enel's Mantra, found out Crocodile's vulnerability to water, and later learned Soru just from seeing it in action. Luffy is constantly developing new attacks to keep up with his foes, the most dramatic development being Gears 2 and 3 because of his loss to Aokiji.
Luffy gained stretching powers from eating the Gomu Gomu no Mi, which is one of the rare and legendary Devil Fruits. After consuming the Gomu Gomu no Mi, Luffy's body became rubber, giving him the ability to stretch every single part of his body to great lengths. He is able to use the malleable stretchiness of his limbs to gain tremendous velocity and hit enemies with devastating impact. His rubber body is virtually immune to recoil from these attacks, and blunt objects such as punches, and even bullets, reflect off him harmlessly. Being rubber, Luffy also resists electricity, which gave him an advantage while fighting Enel. However, he is still very susceptible to sharp objects such as swords, but still has more resistance than normal flesh and bone. Luffy can also be hurt by physical attacks if they are powered with an emotion, as demonstrated by his grandfather and Nami. Like all Devil Fruit users, Luffy cannot swim, although he could not swim even before he ate his Devil Fruit anyway.
Due to the fact that Luffy hates missing his meal while asleep (especially after a battle) he developed an ability to eat while sleeping, as well as being able to figure out in less than a second how many meals he has missed if unconscious for a period of time (counting five meals each day). These traits also seem to be common with Luffy's family, as seen with his brother Portgas D. Ace and his grandfather.
Captain of the Mugiwara (Strawhat) Pirates.
Luffy is renowned for wearing his trademark Straw Hat (in which he gets his nickname 'Straw Hat Luffy' from) which was given to him when he was young by the legendary pirate captain Red-Haired Shanks. His outfit includes short trousers and sandals, and a red vest. Luffy has a scar underneath his left eye, which he caused in order prove he is mature and is not afraid of pain and short black hair.
At first glance, Luffy does not appear to be very intelligent. However, because he views the world in a straightfoward and simple manner, he is occasionally the only person who can see past the events and see what should be done. He sees the world in a childish manner.
Although Luffy is fairly lightheaded and a funny character, he has an unstoppable sense of determination, optimism and commitment and will do anything to stand up for his friends and comrades. Luffy is simple-minded and can easily be amazed by the simplest things. He likes to make fun of other's imperfections and character traits, despite the fact that he is usually worse than them. Luffy seems to have an unstoppable appetite, a characteristic that is common to the Japanese archetype of the (at times simple-minded) young male hero/adventurer with a heart of gold; perhaps the hunger more so in Luffy's case. One comical scene involved him eating an entire wheelbarrow full of fruit in the blink of an eye, followed by Zoro and Sanji loudly dismissing the spectacle as some kind of trick. He also seems to have little to no fear, only truly fearing his grandfather to the point that he does not fight back and is intimidated at the mere mention of him. Along with that, he has great courage to back it up as well as unbelievable strength. Ever since consuming the devil fruit he was shown to be not worried about his inability to swim, much like his brother. An example of this is because when they are sailing he can usually be found on the bowsprit of the Going Merry, he calls this his "special seat" and is usually hanging off of it without minding the danger of falling overboard. Much of these traits are common among Ds.
Luffy is the captain of the Straw Hat Pirates and is best friends with all of them and values them over all else. They are all usually annoyed by his immaturity and stupidity but they all respect him for his qualities as a natural-born leader and his strength. All the members of the Straw Hat Pirates have complete faith and trust in Luffy, even if they often scold him for doing something thoughtless. Despite almost always being clueless and happy, in serious battles and whenever someone threatens his crew or if they are in danger he will become incredibly enraged and serious and gains a distinct killer instinct.
Luffy never kills any of the villains, no matter how cold-hearted they are; instead, he frequently sends the villain flying, knocking them out or until the point that they are almost near death, which results in some of the villains searching for revenge, such as Buggy the Clown and Alvida. Oda explains that it's not a question of morality so much as a matter of punishing the villains for their crimes - he feels that killing the villains lets them off too lightly, whereas he considers letting them live to see their dreams be ruined a far more fitting punishment.
Luffy's dream is to find the One Piece and become Pirate King. He knows that to achieve his goal, he will have to defeat many strong opponents, including the World Government and his childhood hero Shanks. He is not frightened by this, but anticipates the fight.





Popeye bio:


In most appearances (except during the World War II era), Popeye is a middle-aged independent Sailor with a unique way of speaking, maybe missing one eye, muscular forearms with two (sometimes one) anchor tattoos, thinning red hair, and an ever-present corncob pipe (which he toots like a steamship's whistle at times). Despite some mistaken characterizations over the years, Popeye is generally depicted as having only one blue eye, his left. In at least one Fleischer cartoon, Bluto refers to Popeye as a "one-eyed runt." It has never been revealed specifically how Popeye lost his right eye, although he claims it was in "the mos' arful battle" of his life. Later versions of the character had both eyes, with one of them merely being squinty, or "squinky" as he put it. According to the official site, Popeye is 34 years old and was born in a typhoon off Santa Monica, California.
Popeye's strange, comic and often supernatural adventures take him all over the world, and place him in conflict with enemies such as the Sea Hag and Bluto. His main base of operations is the fictional town of Sweet Haven. Popeye's father is the degenerate Poopdeck Pappy, who does not share his son's moral righteousness and is represented as having abandoned Popeye in some sources. Popeye's sweetheart (and in some sources, wife) for over 77 years has been Olive Oyl, although the two characters often bickered, especially at the beginning of Popeye's appearances. Popeye is the adoptive father of Swee'Pea, an infant foundling left on his doorstep. (Sweet Pea is a term of affection used by Popeye; in the cartoon We Aim to Please, he addressed Olive Oyl as "Sweet Pea" at one point.)
In addition to a gravelly voice and a casual attitude towards grammar, Popeye is known for having an apparent speech impediment (a common character-distinguishing device in early cartoons), which either comes naturally or is caused by the ever-present pipe in his mouth. Among other things, he has problems enunciating a trailing "t"; thus, "fist" becomes "fisk" (as sung in his theme song, which makes it conveniently rhyme with "risk") and "infant" becomes "infink." This speech impediment even found its way into some of the titles of the cartoons.
Popeye is depicted as having superhuman strength, though the nature of his strength changes depending on which medium he is represented in. Originally, the comic-strip Popeye gained his strength and invulnerability in 1929 by rubbing the head of the rare Whiffle Hen. From early 1932 onward in the comic strip and especially the cartoons Popeye was depicted as eating spinach to become stronger. The animated shorts depicted Popeye as ridiculously strong, but liable to be pummeled by the much larger Bluto before eating spinach.
When fed up with this treatment or exhausted, he would eat spinach, which would instantly restore and amplify his strength to an even greater level. (At normal strength, Popeye appears capable of lifting or pressing approximately 4,000 lb (1,800 kg); when invigorated by spinach, he can lift or press about 36 short tons (32.7 metric tonnes)[citation needed].) In the comic strips, spinach is presented as a panacea, infusing Popeye not only with his extraordinary strength, but also making him invulnerable to all sorts of threats (including bullets, a basilisk's petrifying gaze, or aliens' weapons) and even capable of feats like flight or extraordinarily fast swimming (usually with the aid of his pipe as a propeller). In the animated shorts, Popeye's ingestion of spinach – which is almost invariably canned – is equally fanciful and often involves squeezing the can until the top opens, or sucking the spinach through his pipe, and on rare occasions, even ingesting the can as well. Occasionally, spinach has a similar invigorating power on other characters.
Other differences in Popeye's story and characterization show up depending upon which medium he is presented in. While Swee'Pea is definitively the adopted child of Popeye in the comic strips, he is often depicted as being related to Olive Oyl in cartoons. The cartoons also occasionally feature family members of Popeye that have never appeared in the strip, notably his look-alike nephews Peepeye, Pupeye, Pipeye, and Poopeye.
Even though there is no absolute sense of continuity in the stories, certain plot and presentation elements remain mostly constant, including purposeful contradictions in Popeye's capabilities. Though at times he seems bereft of manners or uneducated, Popeye is often depicted as capable of coming up with solutions to problems that (to the police, or, most importantly, the scientific community) seem insurmountable. Popeye has, alternatively, displayed Sherlock Holmes-like investigating prowess, determining for instance that his beloved Olive was abducted by estimating the depth of the villains' footprints in the sand, scientific ingenuity (as his construction, within a few hours, of a "spinach-drive" spaceship), or oversimplified (yet successful) diplomatic argumentation, by presenting to diplomatic conferences his own existence (and superhuman strength) as the only true guarantee of world peace.
Popeye's vastly versatile exploits are deemed even more amusing by a few standard plot elements. One is the love triangle between Popeye, Olive and Bluto, and the latter's endless machinations to claim Olive at Popeye's expense. Another is his (near-saintly) perseverance to overcome any obstacle to please Olive - who, quite often, treats him like dirt, and ends up being the only character capable of beating him up. Finally, in terms of the endless array of villain plots, Popeye mostly comes to the truth by "accidentally" sneaking on the villains, the moment they are bragging about their schemes' ingenuity, thus revealing everything to an enraged Popeye, who uses his "fisks" in the name of justice.




Tuesday, August 4, 2009

ULTRAMAN





ULTRAMAN Dunks chcek them out and the bio below Japan released these shoes in the summer






The project had the following working titles/plots:





WoO (WoO, Wū?): This story featured a corporeal space creature with two large eyes, who befriended a reporter named Jôji Akita, but the Self Defense Forces, who perceives the alien as a threat, went after them. This was basically the monster version of the British science fiction series Doctor Who (1963), and Woo's personality was also to be comical.
The name Woo ended up being used for an otherwise unrelated, yeti-like monster, in episode 30 of Ultraman. Later, Tsuburaya Productions would ultimately produce a series dubbed Bio Planet WoO, in January 2006, but this series is very loosely based on the original concept.
Bemular (ベムラー, Bemurā?), then retitled Scientific Special Search Party: Bemular (科学特捜隊ベムラー, Kagaku Tokusō Tai - Bemurā?): The main characters are a defense force (with the same Japanese name as the Science Patrol) disguised as an art/photography team. One of the members, little did anyone (even his teammates) know, gained the ability to transform into a giant birdlike humanoid monster called Bemular (this is not the same Bemular that Ultraman would fight in Episode # 1 of the actual series), who defends Earth from monsters, aliens and other threats. Unlike Woo, Bemular was a tough and righteous fighter (and looked very similar in design to the title monster of the 1967 kaiju film Gappa, the Triphibian Monster). Allegedly the plot was scrapped when it was worried audiences might have trouble telling that one monster was good and the other evil.
Redman (レッドマン, Reddoman?): The title hero of this project slightly resembled Ultraman as we know him, but he looked more demonic and had horns. He came to Earth after his planet was destroyed by aliens from Planet X. (Needless to say, Ultra Seven shared this working title as well.)
Both Bemular and Redman were designed by Toru Narita, who came up with the final design for Ultraman based on his Redman design, now resembling a less-scary Buck Rogers-style alien being (with a bit of the iconic "Roswell Alien" as well). The characteristic "Color Timer" (the "warning light" on his chest) was added at the eleventh hour.
The premise of the first series begins when Science Patrol (Kagaku Tokusou Tai) member Shin Hayata was flying his plane and a red sphere of light crashes into his Mini-VTOL. The sphere turns out to be the transport (Travel Sphere) for a red-and-silver giant being called Ultraman, and feeling remorse for killing the human, he merges his essence with Hayata to revive him. In return, Hayata serves as the human form for this being, and when danger threatens, he raises the Beta Capsule and transforms to Ultraman to save the day.

[edit] Monsters and heroes
One outstanding feature of the Ultraman series was the use of various monster costumes, known as kaiju in Japan. Often wildly imaginative, this feature would influence other series such as Gatchaman and Super Sentai series like Himitsu Sentai Goranger. The principals were played by famous stunt actor Haruo Nakajima, who played the original Godzilla. His apprentice, Bin Furuya, started out as Ultraman. Nakajima had a martial arts background and used it to create a sense of drama in order to be dramatically effective in costumes that had little potential to show emotion. For the first episodes, and this is clearly evident in the action sequences, simple wrestling was used. However, in later episodes sequences gradually evolved into more complex fighting that would later be reflected in anime productions (dramatic windups, extravagant gestures prior to unleashing an energy attack, bellicose roars and threat displays, etc.).
Often costumes of famous monsters like Godzilla would be recycled and altered, sometimes with nothing more than spray paint and often while the actor was still inside. Nakajima quipped once that the staggering gait of some of the monsters he portrayed was due less to his acting than to the fumes he had to endure. Some of the costumes could not be shown fully as his feet would be exposed, a necessary allowance to maintain balance in the often cumbersome outfits. Also, the expense of repairing the scale cities and landscapes used for battle scenes required economy of movement and meticulous planning.

[edit] The story
The storyline begins in the near future, as referenced from the mid-1960s. In episode 23, "My Home Is Earth", it is definitively established that the series takes place in the early 1990s, as a plaque shown at the end of the episode displays the current year as being 1993. Sinister aliens and giant monsters constantly threaten civilization during this period. The only Earth organization equipped to handle these disasters is the Science Special Search Party (SSSP), a special police force with branches all over the world, and equipped with high-tech weapons and vehicles, as well as extensive scientific and engineering facilities. The branch of the Science Patrol that is focused on in the series is located in Tokyo, Japan. Led by Captain "Cap" Muramatsu (shortened to "Captain Mura" in the dubbed English-language version), the Science Patrol is always ready to protect the Earth from rampaging monsters, but sometimes finds itself overmatched. When the situation becomes desperate, Hayata, the Patrol's most capable member, holds the key to salvation in the form of a power-object called a "Beta Capsule", which, when ignited, allows him to transform secretly into the amazing, super-humanoid-powered giant from space—Ultraman.
While active as Ultraman, Hayata's human body goes into a type of deep coma, reviving only after the threat has been neutralized and Ultraman willingly departs. Victory is never assured, however, as Ultraman's powers—his very life force—comes from rapidly depleted, stored solar energy. At the beginning of each transformation from Hayata-to-Ultraman, the warning light on the giant's chest begins as a steady blue color. Yet as Ultraman exerts himself, the Color Timer changes to red, then blinks—slowly at first, then with increasing rapidity—as his energy reserves get closer to exhaustion. As the voice-over narration reminds the viewer—beginning with episode 2 and for each episode thereafter—if Ultraman ever reaches the point of total energy depletion, he "will never rise again."
Per the DVD set from BCI Eclipse (in episode 39, "Farewell Ultraman"), in the original subtitled version, Ultraman fights an enemy called Zetton, who employs a weapon Ultraman had not expected—one which damages his Color Timer and disables his ability to measure his power supply. As a result, Ultraman stays in his form too long and collapses into a dormant state. Fortunately despite this loss, the Science Patrol's members were able to defeat Zetton on their own. When Zoffy, Ultraman's superior, came to retrieve the fallen hero, Ultraman pleads for Hayata's life and offers his life completely, so that Hayata may live as a normal man. Zoffy then says he brought two lives and that he will give one to Hayata. He then separates them, giving Hayata new life, but Hayata seemed to have no memory between the time he first hit Ultraman's ship and his standing outside Patrol Headquarters as he watched Zoffy take Ultraman home. This is a rather different finish to the series than the English dub which stated Ultraman would return and that Hayata retained his Beta Capsule as he awaited Ultraman's return.

[edit] After the Series

[edit] Characters

[edit] The Science Patrol
Captain Toshio "Cap" Muramatsu (村松利夫, Muramatsu Toshio Taicho?): The Science Patrol's leader. He is known as Captain Mura in the US version.
Age: 36 years old
Actor: Akiji Kobayashi
Daisuke Arashi (嵐 大助, Arashi Daisuke?): The Science Patrol's rotund tough-guy marksman.
Age: 26 years old
Actor: Iyoshi Ishii
Mitsuhiro Ide (井出光浩, Ide Mitsuhiro?): The Science Patrol's somewhat comical inventor. Although he sometimes feels that Ultraman's intervention makes his role useless, his inventions have occasionally been critical in saving the day such as helping the superhero defeat particularly formidable monsters. He is known as Ito in the US version.
Age: 24 years old
Actor: Masanari Nihei, also known as Masanori Nihei
Akiko Fuji (藤 明子, Fuji Akiko?): The Science Patrol's radio/communications operator, and ostensibly their token female member. However, in most adventures, Fuji proves to be the most level-headed and capable member after Hayata.
Age: 24 years old
Actor: Hiroko Sakurai
Isamu Hoshino (星野 勇, Hoshino Isamu?): A little boy. The Science Patrol's unofficial mascot, he gets to hang out with the full-fledged members and is even issued a uniform later on. He often gets into trouble, and sometimes Ultraman would have to save him. He is known as Hoshino Fuji in the US version, which describes him as Akiko Fuji's younger brother.
Age:: 11 years old
Actor:: Akihide Tsuzawa
Shin Hayata/Ultraman (早田 進/ウルトラマン, Hayata Shin/Urutoraman?): The Science Patrol's brave, no-nonsense deputy captain. His life changed irreversibly when Ultraman accidentally crashed into his "Delta VTOL" with his TravelSphere and killed him, destroying both ships. To make amends, Ultraman merges his own lifeforce into that of the Earthman before the brain functions of the latter are irreversibly terminated, thus reviving him. He then gives Hayata the microphone-like device called the Beta Capsule, with which he can transform into Ultraman by depressing a red push-button switch on its side with his thumb to ignite it.
Age: 26 years old
Actor: Susumu Kurobe; Ultraman himself is played by Bin "Satoshi" Furuya

[edit] Supporting characters
Doctor Iwamoto: A professor from the Scientific Research Center. The Science Patrol's "monster expert". He first appears in Episode 5.
Age: 40 years old
Actor: Akihiko Hirata (Occasional substitutes for Hirata: Played in Episode 33 by Hisaya Ito and Episode 36 by Bin Morizuka)

[edit] Ultraman's statistics
Home Planet: "The Land Of Light," Nebula M78
Height: 40 meters (156 feet)
Weight: 35,000 tons (Earth gravitation)
Age: 20,000 Earth years old
Flight Speed: Mach 5
Jump Ceiling: 800 meters (2,600 feet)
Running Speed: 450 kilometers per hour (280 miles per hour)
Swimming Speed: 200 knots (230 miles per hour)
Physical Strength: Though never precisely measured in the stories, it is presumed to be enough for him to be able to lift (press) over 100,000 tons. He can lift a 100,000-ton tanker; Skydon was twice as heavy.
Occupations: Teacher at Space University (Uchū Daigaku?); Chief of Space Garrison Milky Way Office (宇宙警備隊銀河系局, Uchū Keibitai Gingakei Kyoku?)
Family Structure
Father: Director of Space Security Board (Uchū Hoan Chō?)
Mother: Teacher at Ultra School (Urutora Gakkō?)
Human Form: Shin Hayata (host)
Transformation Item: Beta Capsule (Bētā Kapuseru?)

[edit] Ultraman's special powers
This list covers powers used in and outside the series.
Specium Ray (スペシウム光線, Supeshiumu Kōsen?): Ultraman crouches slightly forward and crosses his wrists together, with his right forearm vertical and left forearm horizontal in front of it, and the thumb edge of his hands facing his body, to shoot from the outer edge of his right hand a particle/light-ray that kills most opponents. The effect is either an explosion or a fatal burn. The ray can be reflected (see Alien Baltan II) but loses intensity once reflected. The ray can also be negated by similar energy (see Alien Mephilas). Specium is actually a substance found on Mars that itself is deadly to at least one monster species (the Baltans), as established in Episode 2 ("Shoot the Invader"). The Specium Ray—indeed all of Ultraman's Specium-type energy attacks—may be based on that substance, but this is never stated as the case in the series. Regardless, the Spacium Ray is perhaps Ultraman's most powerful single weapon, and very few creatures are immune to it, such as Keronia and Zetton. In Ultraman vs. Kamen Rider, Ultraman uses it in conjunction with a giant Kamen Rider 1's Rider Kick to destroy Sasori-Gadoras, who had managed to absorb the ray earlier. (This weapon was used on nearly all opponents.) In Ultraman Mebius, he used this to destroy Mephilas' blasts. In the movie, he used this on Ukillersaurus, and combined it with Ultra Seven's Wide Shot in an attempt to defeat alien Guts.
Ultra Slash (ウルトラスラッシュ, Urutora Surasshu?): Ultraman fires a saw-like Specium-energy ring (a Cutting Halo (八つ裂き光輪, Yatsuzaki Kōrin?)) from his hand. This Halo can slice his opponent in half. The Cutting Halo does have drawbacks however: a Baltan alien was able to deflect a Halo with his barrier, Gubira was lucky enough to catch a second Halo on his nose, rather than be sliced by it, and Keelar was just as lucky to catch a third Halo with his tail. Alien Mephilas destroyed a fourth Halo with his Bare Hand Beam, and a fifth Halo shattered after striking Zetton's barrier. In Ultraman vs. Kamen Rider, Ultraman used this to sever Sasori-Gadoras' tail after Kamen Rider 1 had been struck. (This was used against Redking and Alien Baltan II, among other opponents.) In the Mebius movie, he used it cut Ukillersaurs' tentacles during the final battle. In Episode 47 of Ultraman Mebius(Urutoraman Mebiusu,2006), Alien Mephilas was able to evade a pair of the halos Ultraman sent at him for a while, before shattering them with his bare hands.
Electrical Immunity: When attacked by Neronga in Episode 3 of the series, and by Alien Mephilas in Episode 47 of Ultraman Mebius, Ultraman evidences immunity to electrical or lightning attacks. Not all Ultra-beings have this immunity.
Ultra Attack Beam (ウルトラアタック光線, Urutora Attakku Kōsen?): By focusing energy from his left hand into a spiral energy beam around his right arm, then directing the energy at a target creature, Ultraman can induce a temporal stasis, in effect paralyzing the target. This is a rare power, and was only used once, against Keronia in Episode 31, when the Spacium Ray had failed him. Resembles a Karate "Seiken-zuki".
High Spin (ハイスピン, Hai Supin?): Ultraman can counter temporal/spatial attacks or can damage opponents by spinning rapidly in an upright position. The attack is remote, and does not involve beams, but it can rip space on a local level, cause remote explosions, or create immobilizing rings of force. He used it against Bullton successfully; he also used it against Zetton, who interfered with the attack.
Ultra Air Catch (ウルトラエアキャッチ, Urutora Ea Kyatchi?) Version I: Using narrow beams from his index fingers, Ultraman can paralyze objects suspended in mid-air. This is followed by a Cutting Halo that divides in two to cut the suspended object into thirds. (He used this power against the second Redking, who had swallowed a quantity of bombs, so that he could carry the top third, containing the missing bombs, into outer space where they could explode harmlessly.) It is also called Ultra Anti-Gravity Beam (Urutora Han Jūryoku Kōsen?)
Ultra Air Catch (ウルトラエアキャッチ, Urutora Ea Kyatchi?) Version II: With considerable concentration, Ultraman can converge two parallel swirls of energy originating from his palms to lift an opponent off the ground and repel it. This power also may involve a remote attack, as it was followed by explosive destruction of the target. It was used against Keelar.
Ultra Psychokinesis (ウルトラサイコキネシス, Urutora Saikokineshisu?): Ultraman's telekinetic power. Used before the Ultra Air Catch Version I. It is also called Ultra Willpower (ウルトラ念力, Urutora Nenriki?).
Flight (飛行能力, Hikō Nōryoku?): Ultraman can propel himself in a controlled manner through the air. Apparently it takes little energy to do this, as he almost always is able to launch at the conclusion of a fight and get out of sight to change back into his human host. Book sources indicate this is possibly due to special jet boots, but that effect is never in evidence on the television programs.
Teleportation (テレポーテーション, Terepōtēshon?): In dire emergencies when flying to a location would be too slow, Ultraman can teleport to it instead. Ultraman used this power to return to Earth from Planet R, in order to combat an invading Baltan force in Episode 16. However, this power has a high energy demand and his warning light will usually turn red and/or begin to blink as soon as he arrives at his destination. In the English-language dubbed version only, a peculiar symptom of Ultraman's preparation to teleport is manic laughter. When Ultraman teleports, he leaves behind Hayata's body in its comatose state, and the two cannot re-merge until they are in sufficient proximity. Note: despite the statement in the show that teleportation is a major drain of his energy, when Ultraman teleported from Planet R to Earth his warning light was still blue, and this was also after having destroyed Baltans on Planet R.
Ultra Current (ウルトラ水流, Urutora Suiryū?): Ultraman can direct a high-pressure stream of water from his fingertips by touching his hands together. This may not actually be water from Ultraman's body, but rather a forced condensation of water in the atmosphere channeled into a stream. It was used to kill Jamilar, whose body was water-soluble, and to extinguish the fires caused by Pestar.
Dynamic Size Change (巨大化能力, Kyodaika Nōryoku?): Ultraman can control his molecular structure, phasing from human-size to giant-size. He places his hands in front of his chest at 45 degree angles, thumb edge facing inward, and then sharply gestures outward. This is not the same as his transformation from human form as Hayata. It was used only once, to counteract Dada's micronizer ray.
Clairvoyance Beam (透視光線, Tōshi Kōsen?): Ultraman's vision extends into a wider range of the electromagnetic spectrum than that of humans, at least into infra-red and ultraviolet, and probably further to include gamma rays and X-rays. One manifestation of this power is a beam of energy, resembling a spotlight, that is emitted from Ultraman's eyes and which renders electromagnetic cloaks used by shielded objects and beings inoperative. (Used to spot the Baltan spaceship in Earth's atmosphere at night, and the Dada when it attempted to remain invisible.)
Ultra Chop (ウルトラチョップ, Urutora Choppu?): A standard karate chop, though a more powerful version is accompanied by a flash of energy on impact. Ultraman used an example of the latter to defeat the monster Jirass/Keyra. It is also called Ultra Mist Cut (Urutora Kasumi Kiri?).
Ultra Punch (ウルトラパンチ, Urutora Panchi?): It has the power of 50 Indian elephants.
Ultra Kick (ウルトラキック, Urutora Kikku?): Ultraman has a shoe size of 320 mon and Three-Fold Joints (Sanjū Kansetsu?).
Ultra Swing (ウルトラスウィング, Urutora Suwingu?): Ultraman swings an opponent around several times before letting go. It was used against Keronia and defeated the first Redking and Terresdon.
Ultra Eye Spot (ウルトラアイスポット, Urutora Ai Supotto?): When Alien Baltan II's barrier deflected Ultraman's Cutting Halo, Ultraman used this eye beam to neutralize the barrier. It is also called Ultra Discernment (Urutora Gankō?)
Slash Beam (スラッシュ光線, Surasshu Kōsen?): In his battle against Alien Mephilas, Ultraman used this line of chevron-like bolts fire from his fingertips while the two where in flight, and Mephilas countered with his Bare Hand Beam, which resulted in Ultraman being temporarily blinded.
Catch Rings (キャッチリング, Kyatchi Ringu?): Ultraman, spinning at high speeds, can produce three yellow energy rings to bind an opponent. It was used on Z-Ton, who managed to break free. It is also called Paralysis Beams (Kanashibari Kōsen?).
Operation: Star of Ultra (ウルトラの星作戦, Urutora no Hoshi Sakusen?): In Return of Ultraman Episode 38, Ultraman and Ultra Seven used this tactic to free Ultraman Jack.
Ultra Separation (ウルトラセパレーション, Urutora Separēshon?): In the 1996 movie Revive! Ultraman, Ultraman created four duplicates of himself to fight various monsters simultaneously.
Marine Spacium Beam (マリンスペシウム光線, Marin Supeshiumu Kōsen?): A rainbow-colored Spacium Ray used to defeat Zeton in Revive! Ultraman.
Energy Transfer Beam:In Ultraman Tiga Episode 49, Ultraman used this to replenish Ultraman Tiga's stamina.
Final Cross Shield (ファイナルクロスシールド, Fainaru Kurosu Shīrudo?): In the prologue of Ultraman Mebius & Ultraman Brothers, Ultraman, Ultra Seven, Ultraman Jack, and Ultraman Ace used this to imprison U-Killersaurs and Yapool in the sea at the cost of their ability to transform.
Energy Exposure (エネルギー照射, Enerugī Shōsha?): In Ultraman Mebius and Ultraman Brothers, Ultraman, Ultra Seven, Ultraman Jack, and Ultraman Ace gave energy from four directions to Ultraman Mebius, who had been imprisoned by Alien Guts.
Giga Specium Beam (ギガスペシウム光線, Giga Supeshiumu Kōsen?): In the PlayStation 2 video game Ultraman: Fighting Evolution Rebirth (released in 2005), Ultraman, who had been pummeled by the Chaos Specium Beam (Kaosu Supeshiumu Kōsen) of Chaosroid U (Kaosuroido Yū) (but survived) and empowered by the light of the Plasma Spark, used this extremely powerful version of the Specium Ray to destroy Chaosroid U and save the Land of Ultra from Alien Mephilas' invasion.
Beta Capsule Transformation: Ultraman's cohabitation within Hayata's body is not entirely unlike the religious or spiritual concept of possession[citation needed]. However, Ultraman does not attempt to control Hayata's decision-making. Hayata's mind and spirit control his body under ordinary circumstances. Yet it is possible, as evidenced by the many close calls to Hayata's life, that Ultraman can intercede in some way to protect Hayata's body, presumably in the form of accelerated healing of injuries as Hayata would be injured in some episodes. However any injury that Hayata receives is not transferred to Ultraman when Hayata triggers the Beta Capsule, and Hayata can still be shown as wounded when Ultraman reverses the change. Also when Hayata was hypnotized by underground aliens in an effort to control Ultraman, the plan failed since they didn't count on the fact that Ultraman would be immune to mind control by them. Only the Beta Capsule can trigger the physical transformation from Hayata to Ultraman. Where the Beta Capsule goes when Ultraman is active is not known, but during his first battle with Gomora (Gohora in US version) the Beta Capsule was somehow separated from him by a strong attack from the monster. This also revealed that the Beta Capsule only works for Hayata, as the child who retrieved the capsule tripped its igniter switch and nothing happened to either the child or Hayata. When Hayata ignites the capsule, Ultraman does not have to appear precisely where Hayata was standing, but he usually does appear very close to that location, and often, but not always, in a similar pose. Should Hayata use the Beta Capsule inside a building, Ultraman can choose to appear from within it or outside of it, even projecting himself during transformation through the specially-reinforced walls of Science Patrol Headquarters. One occasion demonstrates the variability: Hayata was atop a building during a mission where Alien Baltan was attacking, and the Beta Capsule fell out of his reach and landed on a ledge below. With Hayata needing to transform immediately and having no way to reach the device safely, he took an extraordinary gamble and threw himself head first off the building and managed to grab the capsule and ignite it as he fell. Ultraman then appeared on the ground, safely standing on his feet. Ultraman changes back to human form by beaming a spiral of energy from his hands to a point on the ground. Hayata's body materializes within this spiral, and Ultraman's body vanishes. The only episode that showed Hayata split from Ultraman and laying in a coma was when Ultraman teleported from a planet he had destroyed some Baltans on back to Earth so that he could finish off the rest off them. For unknown reasons, Hayata's body was left behind in a deep coma state, possibly in stasis, until Ultraman returned. Either the teleportation power somehow split them apart or else Ultraman left Hayata's body behind to maintain the secret identity.
Despite all these amazing powers, Ultraman has one main weakness: Since Earth's atmosphere leaches away his solar energy, Ultraman can only physically exist on Earth for approximately three to five minutes of Earth time. To signal this, a warning light in Ultraman's chest (called the Color Timer (カラータイマー, KarāTaimā?) in the Japanese-language version) starts out at blue. At the 1 minute mark it starts to blink, and then turns red and blinks faster at the two minute mark. Some sources have given 2:10 as the mark where the timer begins to blink. If the Color Timer/warning light stops, Ultraman will "never rise again." Obviously, at whatever point the blinking begins, Ultraman typically has only a short amount of time left to defeat his foe and return to his human host. However, Ultraman has occasionally been able to extend his operating time by flying towards the Sun and "recharging." However it should be noted that in the episode where he fought the monster Dada, Ultraman was clearly well beyond the three minute time limit in that issue and his warning light was not blinking very rapidly, so while Dada was back in the building chasing the humans, Ultraman could have flown to the sun to recharge off camera or else the warning light is not an automatic timer but more along the line of a fuel gauge and that as he was standing around scanning for Dada he was burning minimal energy. In the 2006 movie, Ultraman Mebius and the Ultra Brothers, it was stated that Ultraman, Ultraseven, Ultraman Jack and Ultraman Ace had sealed the monster Yapool behind a barrier at the cost of being unable to transform again due to the constant energy drain needed to maintain the barrier. They told Mebius that if they transformed again while the barrier was up that they risked permanent death. However despite this, and the fact that their color timers began flashing soon into the battle, any time limits or risk of actual death were not in evidence. With the destruction of the barrier and Zoffy and Taro reenergizing the four of them they were restored to their full power. This would seem to support the idea that the Color Timer acts more as a Fuel Gauge and that the three minute time limit that Ultra beings operate under on Earth is more of an average time limit before they risk total energy expenditure and possible death to the Ultra being, rather than an absolute. Also the classic line of "If the light stops completely it will mean that Ultraman will never rise again" was more for dramatics then anything else. When Zetton defeated Ultraman, his timer was still faintly flashing but he was too drained to fight and collapsed and would have had his timer go out completely if Zoffy hadn't arrived to recharge him. Subsequent Ultra series have had other Ultramen experience total energy loss and their timer and eyes going dark, yet still being revived by an infusion of energy, however it's likely that once the timer goes out that the time needed to infuse new energy into the dying Ultrabeing is short and that permanent death is still possible.
Ultraman rarely engages in conversation, and when he does it seems to be in a telepathic manner. In Episode 1, as he reveals who he is and what he must do to keep Hayata alive, his discussion with the clearly unconscious Hayata in the damaged TravelSphere can only be explained via telepathy. However, his conversation with the monster Mephilas does not follow this pattern. Zoffy also speaks to Ultraman in the final episode while the two are in Zoffy's TravelSphere, though it is not clear if this is via telepathy as was the case earlier with the unconscious Hayata. Otherwise, Ultraman does engage in vocalizations, specifically the shouts and barks he makes in reverberating human-like cries ("kiais") while fighting a monster. Although these sounds and other grunts of exertion are most common, Ultraman also has one oft-repeated, and now extremely iconic phrase that he clearly utters: "Shuwatch" (シュワッチ, Shuwatchi?), which he shouts when jumping into the air to fly. In Japanese pop-culture, "Shuwatch" or 'Shoowatch' has been the phrase most associated with Ultraman.

[edit] The Science Patrol's arsenal
The Patrol personnel wear special orange field-uniforms that are worn under a regular duty blue business suit uniform. When the order to go into the field is given, the outer suit is designed to be quickly removed in favor of the field uniform. Accompanying the field uniform are special helmets with ear fixtures that improve the reception of their communicator pins, and visors that provide visual aid (such as when using weapons). The field uniform/helmet combination also provides a degree of protection from radiation—even enough to allow a human to operate in space.
Jet VTOL (AKA: Jet Beetle): The Science Patrol's iconic principal craft. Frequently just called the "VTOL/Beetle". (The prop for the Jet VTOL was originally from the 1962 Toho SF epic, Gorath, but repainted and probably modified for this series. It should be noted that the Gorath prop was slightly pointier than the rounded VTOL.) Up to three are seen. A hydrogen-rocket modification is later built for it, allowing it to go into space. It is generally armed with missiles of varying quality, depending on the episode.
Sub-VTOL (AKA: Sub-Beetle): A smaller, triangular version of the Jet VTOL, it is actually an STOL with no VTOL capabilities. This was the vehicle piloted by Hayata when he crashed into Ultraman in the first episode. Generally not used to attack monsters, as it lacks the heavier firepower and carrying space of the Jet VTOL.
Submarines S16, S21 and S25: The Science Patrol's underwater vehicles, which are airlifted by the Jet VTOL one at a time.
Underground Tank Pelucidar: The Science Patrol's subterranean vehicle with a huge drill at the front. Similar to the Mole from Thunderbirds. Named after the underground world from Edgar Rice Burroughs' At the Earth's Core. It appears to have its own incidental music when it is first used.
Science Patrol Car: A silver 1961 Chevrolet Corvair, with the Science Patrol logos on the doors and roof.
Supergun: The basic sidearm carried by each Science Patrol member. When unholstered, the barrel flips out from the handle and the gun is ready to fire. The weapon discharges either a wave of what looks like electricity or, alternatively in some episodes, a thin beam of energy. Three of them can be combined for a "triple shot", which is powerful enough to take down a (revived) monster. Returns for an episode of Ultraman Dyna (as an "older model").
Spider-Shot: The heavy atomic gun, and Arashi's favorite weapon. Fashioned as a two-handed weapon—somewhat like a submachine gun with a massive maw—it is clearly more powerful than the standard Supergun sidearm, and visually more impressive. It has at least three settings; stun, red-heat, and heavy damage.
Mars 133: A gun invented by Ide/Ito that works on the same principal as Ultraman's Spacium Ray, and is thus mortally effective against Baltans. The name is read "Mars ichi-san-san" (one-three-three) in Japanese.
QX Gun: This weapon attacks a monster's nervous system. Stands for "Quickly eXtinguish Gun".
Mad Bazooka: Freakishly large cannon occasionally brought out by Arashi when the Spider-Shot is just not enough.
Spark 8: An attachment for the Supergun invented by Ide/Ito, and used by him, that enables the gun to fire rapid shots. The effect is best described as a gattling gun that 'erases' parts of a monster from existence. Judging from its only effectiveness, it is easily the most effective handheld weapon the Science Patrol has, yet is only used twice; against a revived monster (Dorako II) and Geronimon.
Monster Translator: It was invented by Ide/Ito to translate any monster's language. It was used to communicate with the friendly monster Pigmon, in the second of the two episodes he appeared in. A more modern (i.e.: no tape reels) version is invented early on in Ultraman Tiga.
Science Patrol Shuriken: Hayata hurls a shuriken or shaken shaped like the Science Patrol's logo at the man-sized version of the monster Baltan in episode 2. (On the DVD, you can actually see it bounce off, before the film is edited to show it stick in to the monster.)
Communicator Pin: Each Science Patrol officer is equipped with a small pin shaped as the organization's emblem that has a radio transmitter of considerable power and range for its size. All the operator has to do is pull out the small antenna at the top of the pin to activate it and send a message.

Main article: List of Ultraman monsters
Every episode featured a "kajiu","seijin" or both.Most of these monsters and aliens,such as Alien Baltan,Red King, Gomora and Zetton would make reappearances in following Ultra series'.
It must be noted that 2 monsters from Ultra Q,the series' prequel,make a reappearance.These monsters are Ragon and Kemur.Their appearance may have been an attempt to indicate Ultraman's storyline connection with Ultra Q.

Avengers Movie




Hey Comic and Avengers Fans I just found some more news regarding the upcoming Avengers movie.


Check it out Below:




Avengers vs. The Skrulls?Comic Book Movie News, The Avengers (2012) Movie — By Nix on July 31, 2009
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This is pretty old news (at least by Interwebs standards), and comes from CHUD, but I missed it when it was first published mid-week, so I’m catching up. Anyways, it has Marvel Studios president Kevin Feige answering a question about whether the villains in the upcoming “Avengers” movie might be those pesky alien invadin’ Skrulls that were recently the talk of the town in Marvel-land when they attempted yet another mega invasion of the Marvel U., only to be rebuff at the last second.
According to CHUD, while Feige doesn’t come out and say either way, he did make the statement that Yes, his studio does own the rights to the Skrull characters as a race, though not to the individual Super Skrull character, which apparently belongs to Twentieth Century Fox, the current right holders to the Fantastic Four.
The Skrulls would actually make for very cool villains, and is definitely a big enough threat that all the Marvel superheroes would have a reason to band together and form the Avengers in the first place. I would actually prefer the Skrulls over using the Hulk as a villain. While it would be fun to see Captain America, Thor, et al superpower duke it out with the Hulk, that might get old after a while. Watching them take on an army of Skrulls, on the other hand, could sustain an entire hour’s worth of action scenes.
Since “The Avengers” isn’t due in theaters by 2012, it’s all speculation, of course. But hey, you got something else better to do with your time?
Below: “Stupid Avengers! Hulk no bad guy! Fight alien ugly faces instead!”

Astro Boy vs Megaman


Its always been fun to see different matchup to see the outcome and similarities. This week we take a look two fun characters in Astro Boy and Mega Man who would be a verry intruguing matchup.


Who would win ? I don't but its defintely one I like to see...